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[Tool] VorpX - Normale PC Spiele in VR erleben

Dieses Thema im Forum "VR Programme & Tools" wurde erstellt von Marcus, 6. April 2014.

  1. vorpX 0.9 will be made available later this month. Here’s a little update on what you can expect this time:

    Largely reworked DX11 Geometry 3D renderer: Better compatibility with more game engines and games. Expect a few more DX11 G3D titles in this release.

    Direct Driver Mode with the latest Oculus runtime 0.7: vorpX 0.9 will support the latest Oculus runtime 0.7 with Direct Driver Mode. No more extended mode configuration hassles.

    Support for arbitrary resolutions: This allows you to launch games at any resolution you want – you are not bound to resolutions that are supported by the headset anymore. Can be used to enhance image quality and, more importantly, in many cases can mitigate FOV issues by choosing 4:3/5:4 resolutions. Works with every game, even unsupported ones.

    Internal Resolution Scaling: Similar to the above feature, vorpX 0.9 let’s you scale the internal resolution of some games like native apps do. Those mostly use higher resolutions internally to make up for the lens distortion. This will be DX9 only and restricted to a handful of games for now. More to come.

    Super smooth Virtual Cinema Mode: Virtual Cinema Mode and EdgePeek are now fully decoupled from the game rendering for the best possible performance and next to unnoticable latency.

    HUD-Scaling now also available in Z-Buffer 3D: For games that have HUD scaling in Geometry 3D, you will now be able to also use it if you switch to Z3D, which wasn’t possible before.

    Better gamepad handling: The vorpX gamepad emulation has been largely rewritten and now supports hot plugging, multiple controllers, selective override of specific axes and more configuration options.

    Apart from the above also expect some more game profiles, a lot of smaller enhancements and, of course, some unavoidable bugfixes. Stay tuned.
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  2. vorpX 0.9 is nearly done, so it’s time for an official release date which was set to October, 23.

    Due to the heavy changes necessary to support the direct driver mode in the Oculus runtime 0.7 this will be mostly a tech update – a few new games will be added too, of course. This is easily the most feature packed vorpX update ever. In addition to everything already announced earlier here, this is what vorpX 0.9 will have in store:

    Asynchronous Timewarp

    To fully leverage the new possibilities that come with direct driver mode, vorpX 0.9 will have Asynchronous Timewarp. Much time went into making this work even with demanding games that normally consume your GPU entirely by themselves. This was not an easy task. To make it possible vorpX got its own frame timing mechanism, totally disregarding the system vsync options, offers several direct to hmd thread sync modes and let’s you optionally cap your game framerate at exactly half of the headset refresh rate so that every second frame is done by timewarping. A great way to get a smooth experience even in demanding games.

    Too much tech gibberish? These settings are accompanied by easy to understand direct mode performance presets, making it a snap to find the right combination for your hardware and game.

    Crystal Image

    Crystal Image provides you with the sharpest and clearest image you have ever seen in injected VR, which traditionally suffered from being more blurred than most native VR applications. Costs about 10-20% GPU performance but is easily worth every one of it if you can afford it.

    Windows 8/10 vorpX Desktop App

    As Windows 8 or Windows 10 user you will have the option to use a high performance vorpX Desktop app that allows you to surf the web, watch YouTube videos etc. in your headset. This is well integrated with vorpX, you can also launch your vorpX games directly from the vorpX Desktop app.

    Dedicated Video Player Mode

    vorpX now has a dedicated video player mode including the ability to watch side-by-side and over/under 3D-movies. Two of the most popular free video players have according profiles and gamepad emulation presets for the most important playback functions: VLC and MPC-HC. This takes full advantage of Asynchronous Timewarp, Crystal Image and vorpX’s unmatched high quality dynamic lighting in Virtual Cinema mode. Image quality wise easily one of the best ways to watch videos on your headset, especially with VLC and Win8+. Many other video players can be used with the desktop mode mentioned above, but this is superior to simply grabbing the desktop in many ways. So if you care about image quality while watching videos, do it this way.

    Basic OpenGL support

    This started out as being an unofficial, experimental add-on, but is now mature enough to be mentioned here. vorpX 0.9 let’s you experience classic OpenGL games ranging from the beginning of the PC gaming 3D era to about the time of the Quake 3 engine in VR with full Geometry 3D. A few newer games like Amnesia also have 3D, other new OpenGL titles do inject but show in 2D. Head tracking and most other VR related features still working, of course.

    Full Mirror Window support

    This let’s you select what is shown on the main screen while you are playing. You can either display nothing (best performance), the original non-distorted game, the image displayed on the headset (game has to run windowed for this), or even both if you wish.
     
  3. er ist raus^^ und hier das volle changelog

    What’s new in vorpX 0.9?

    vorpX 0.9 is the most feature packed update so far. Many things are new or have changed quite a bit. These are the most noteworthy changes:
    Direct Driver Mode

    vorpX 0.9 supports the latest Oculus runtime 0.8 with Direct Driver Mode. No more extended mode configuration hassles. You can now simply plug in your headset and start playing.
    Asynchronous Rendering

    To fully leverage the new possibilities that come with direct driver mode, vorpX 0.9 has Asynchronous Rendering. This enhances the experience considerably if you can’t reach the desired framerate in a game.
    Windows 8/10 vorpX Desktop App

    As Windows 8/10 user you have a new vorpX Desktop app that allows you to surf the web, watch YouTube videos or just launch your vorpX games.
    Dedicated Video Player Mode

    vorpX now has a dedicated video player mode including the ability to watch 3D-movies. Two of the most popular free video players have according profiles: VLC and MPC-HC.
    Support for arbitrary resolutions

    This allows you to launch games at any resolution your PC supports. In many cases can mitigate FOV issues by choosing 4:3/5:4 resolutions. Works with every game.
    Crystal Image

    Crystal image makes sure that image quality is now on par with most native Rift apps. Prior injected VR often suffered from being blurrier than nativ apps.
    Super smooth Virtual Cinema Mode

    Virtual Cinema Mode and EdgePeek are now fully decoupled from the game rendering for the best possible performance and next to unnoticable latency.
    Enhanced D3D11 Geometry renderer

    The D3D11 G3D renderer received a major overhaul in this version. The full potential of this will show in the next relase which will contain more new game profiles.
    Basic OpenGL support

    vorpX 0.9 let’s you experience classic OpenGL games ranging from the beginning of the PC gaming 3D era to about the time of the Quake 3 engine in VR with full Geometry 3D.
    Z-Buffer 3D enhancements

    Z3D received a few additional features like HUD scaling (not available in every game) and also looks better in most cases. No more color fringing.
    Better gamepad handling

    The vorpX gamepad emulation has been largely rewritten and now supports hot plugging, multiple controllers, selective override of specific axes and more configuration options.
    Full Mirror Window support

    Select what is shown on the monitor: nothing (best performance), the non-distorted game, the image displayed in the headset (game has to run windowed), or both if you wish.
    New Games and Optimizer Profiles

    Despite this being mostly a tech update, there are still a few new and/or enhanced game profiles. Most of the new gamnes are old games this time. Expect more current titles added again with the next vorpX release.

    Mortal Combat X (G3D/Z3D), optimized for Virtual Cinema Mode
    The Witcher 3 (Z3D), optimized for Virtual Cinema Mode
    Crysis 3 now has full G3D
    Amnesia (G3D)
    Amnesia – A Machine for Pigs (G3D)
    Quake II (G3D)
    Quake III (G3D)
    American McGee’s Alice (G3D), optimized for Virtual Cinema Mode
    Star Wars – Knights of the Old Republic (G3D), optimized for Virtual Cinema Mode
    Star Wars – Jedi Knight II – Jedi Outcast (G3D)
    Star Trek Voyager – Elite Force (G3D)
    Return to Castle Wolfenstein [2001] (G3D)
    Heavy Metal FAKK 2 (G3D), optimized for Virtual Cinema Mode
     
  4. Dishonored mit DK2 über VorpX 0.9 auf SDK 0.8
    Wie immer sehr ausführlich von eVRydayVR

     
    #145 GeneralDiDi, 25. Oktober 2015
    Zuletzt von einem Moderator bearbeitet: 30. April 2016
  5. Hi, ich habe jetzt bei ein paar Spielen den VorpX Treiber ausprobiert (Portal, Battlefield 4 und ARMA3) und ich muss sagen das ich nicht soooo begeistert bin. Mit ARMA3 habe ich zwar noch Probleme aber das Ergebnis ist schon sehr brauchbar. Battlefield 4 und Portal zwei finde ich ziemlich grausam. Es ist alles irgendwie so.... nah (trotz FOV und Zoom Einstellung) und es stört mich ziemlich das es kein "free look" gibt sondern bei jeder Kopfbewegung sich das Fadenkreuz mitbewegt. "Klar", die Spiele sind ja nicht für VR konzipiert und daher wird es auch nicht supportet, verständlich.

    Wie sind Eure Erfahrungen mit VorpX?
    Ich hätte da noch Crysis, BF1942, BF2, Far Cry, Ravenshield, 7 Days To die und Rust in der Kiste. Könnt Ihr da was empfehlen?

    Gruß
     
  6. probier doch ruhig mal einige third Person Spiele aus, ich fand Prototype sehr cool mit Vorp-X
     
  7. Danke. Ich habe ja die Hoffnung das Assassin's Creed Syndicate mit der DK2 funktioniert.
     
  8. Third Person ist doch mies wenn das Headtracking die Maus/Sticks emuliert, sprich wenn man den Kopf nach links rechts dreht und die Kamera sich dann um den Charakter dreht.. Da wirds einem doch sofort übel!? :D


    Ansonsten hab ich VorpX nicht, aber Vireio funktioniert in manchen Spielen auch ganz gut.. Mirrors Edge und Bioshock2 z.B..Crysis hat glaube auch Support
    edit: Problem bei VorpX ist, dass man bei grafisch aufwendigen Spielen nur Z3D bekommt. Richtiges 3D, für vernünftiges VR ist da viel zu Hardwarelastig, also wird man mit Assassins Creed keinen Spaß haben, denke ich.
     
  9. nee ist es nicht, das geht erstaunlich gut.
    Das einzige was ich schlecht finde sind die Gui elemente am Rand.
     
    #150 Hammerschaedel, 18. November 2015
    Zuletzt bearbeitet: 18. November 2015