Die Beyond 2 kann man auf 90 Hz umstellen, aber dann bekommt man nur noch eine Auflösung von 1920×1920, die hochskaliert wird. Bei 90 Hz tritt das Problem der "Bewegungsunschärfe" jedoch ebenfalls auf, daran wird es nicht liegen. PS: Gern Beyond-Diskussionen in dem dafür vorgesehenen Thread weiterführen, bevor der liebe Herr @Admin meckert. Meine/unsere Frage, ob das ein grundsätzliches mOLED-Problem ist, wurde ja beantwortet = Nein, offenbar nicht.
aus dem PFD Discord: I see there is some confusion about foveated rendering and encoding, on the headset and on the PC. I'll try to explain. PFD headset's display mode called Eye-Tracked Foveated Rendering: This one reduces the GPU usage of the headset, not PC. It IS NOT required for foveated rendering on PC. Not worth using with Steam Link (unless you want to run 90Hz refresh rate). Useful for VD which takes more of headset's resources due to the lack of dynamic foveated encoding. It applies dynamic foveated rendering to the headset's standalone applications. This display mode is not able to take full advantage of Chromatic Aberration Correction (CAC) due to the limitation of Qualcomm's implementation. It impacts mostly Mixed Reality/Passthrough applications. Full VR applications are not impacted as much. Keep in mind that switching between display modes can switch CAC off, so double check when you switch to be sure it is always on, even in foveated display mode. Dynamic Foveated Encoding: This is a feature of Steam Link. Not available in VD or ALVR. It uses eye-tracking and reduces the bitrate of anything you are not looking at. This leaves more bandwidth which leads to the ability to run higher resolutions (technically up to Steam Link's limit of 8192 x 7576) and higher bitrates (up to 350 Mbps HEVC 10-bit). At the same time it frees a lot of resources on the headset for the decoder, meaning no stuttering caused by the headset, reduced generated heat and fan noise. It DOES NOT improve your game's performance (FPS). Dynamic Foveated Rendering: For PCVR, currently only available using VD. Steam Link should be able to support it once Valve adds more support for PFD headset. It reduces the resolution of everything you are not looking at. This frees your PC's GPU resources, increasing FPS, allowing you to run higher graphics settings and/or higher resolutions. This needs to be supported by the game, it is not applicable to all games. Currently the only game that supports it without additional software is MSFS 2024. Some other games can use it with the help of Quad Views and PimaxMagic4All software.