SteamVR

Dieses Thema im Forum "VR Programme & Tools" wurde erstellt von Hammerschaedel, 14. November 2015.

  1. ... allerdings kriege ich das nicht zum laufen...hatte einer von euch erfolg?


     
  2. SteamVR ansich geht bei mir. Auch das Roomsetup und so.. Sogar mittlerweile ohne Juddering.
    Aber der Big Picture Modus läuft bei mir schon lange nicht mehr.
     
  3. konnte ich auch starten bevor das Update kam^^ nun eben nicht mehr, bei mir steht starting und dann friert er ein...
     
  4. Aber irgendwie scheint es bei fast allen DK2 Usern Probleme zu geben, wenn ich mit die Kommentare von dem Update so durchlese ^^
     
  5. einmal nur mit Profis....^^
     
  6. #6 Hammerschaedel, 13. März 2016
    Zuletzt von einem Moderator bearbeitet: 13. März 2016
  7. Hab ein kleines Video zum Thema gemacht:
     
    #7 VrDings.de, 19. März 2016
    Zuletzt von einem Moderator bearbeitet: 30. April 2016
  8. Schöner Test - hab mir schon gedacht, dass kleine Schrift und gewisse Details noch Probleme machen. Ich denke erst ab der zweiten Generation, die vermutlich ein 4K Display haben wird, wird dieses Feature so richtig zünden.
     
  9. Kannst du bestätigen das einem wirklich so gross vorkommt die leinwand oder dich wenig gefühlt aufkommt das es doch die illusion einem sagt das es nicht so gross ist wie einem vermittelt will !

    Oh man Deutsch ist mal wieder goil hoffe versteht was ich meine .
     
  10. SteamVR fuer Linux ist nun offiziell in der Beta:

    https://www.reddit.com/r/Vive/comments/5vfeys/steamvr_for_linux_is_now_officially_in_beta/


    SteamVR Release Notes and Known Issues

    • This is a development release. It is intended to allow developers to start creating SteamVR content for Linux platforms. Limited hardware support is provided, and pre-release drivers are required. Linux support is currently only available in the "beta" branch, make sure you are using SteamVR[beta] before reporting issues.

    • SteamVR on Linux is only supported on the latest version of the Steam Beta Client. Make sure you are opted into the public Beta of the Steam client or SteamVR will not run due to missing dependencies.
    GRAPHICS DRIVER REQUIREMENTS

    • SteamVR is built on top of the Vulkan API and requires the latest Vulkan drivers.

    • NVIDIA cards require version 375.27.10 of the NVIDIA Developer Beta Driver. This can be downloaded from https://developer.nvidia.com/vulkan-driver. A Debian packaged version of this driver can be found in the "NVIDIA Development Drivers" PPA at https://launchpad.net/~mamarley/+archive/ubuntu/nvidia-dev/+packages. If you're also using the graphics-drivers PPA, make sure the nvidia-dev PPA is pinned higher to use its driver over the nvidia-375 package in the graphics-drivers PPA.

    • The NVIDIA driver supports direct mode, meaning the HMD will not appear on your desktop, or if it does, the display will have to be turned off in xrandr before being able to use VR.

    • AMD graphics require a pre-release version of the radv driver. A build has been made available [tbd]. It doesn't support direct mode currently, so the HMD display will have to be positioned on your desktop in extended mode, and your system compositor disabled while using VR.

    • Intel graphics are not currently supported.
    UNITY DEVELOPMENT

    • Linux OpenVR development requires version 5.6 of Unity. This can be downloaded from https://unity3d.com/unity/beta. Only the Vulkan renderer is currently supported on Linux. To select the Vulkan renderer, go to Edit->Project Settings->Player. Uncheck "Auto Graphics API for Linux" and add "Vulkan (Experimental)" to the Graphics APIs for Linux option.

    • If you are using the Unity SteamVR plugin, download the latest plugin from the Unity Asset Store at https://www.assetstore.unity3d.com/en/#!/content/32647. Older versions of the plugin do not support Linux.

    • There is a known issue with the Lab Renderer adaptive quality and Unity 5.6. If your project is using the SteamVR Lab Renderer, disable adaptive quality. (select your camera, and uncheck "Adaptive Quality Enabled" on the Valve Camera script pane)
    KNOWN ISSUES

    • Desktop view in the dashboard currently doesn't work
    • Power management of base stations is not currently implemented
    • Headset audio device switching is not currently implemented
    • The VR status window isn't currently aware of direct mode being enabled or not, so the "enable direct mode" and "disable direct mode" buttons should not be used; direct mode is automatically enabled where supported