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Sublevel Zero - Prozedural Generiertes Descent

Dieses Thema im Forum "Plattformübergreifende Spiele" wurde erstellt von SolKutTeR, 16. Juni 2014.

  1. Rechtsklick auf den Sublevel Zero Eintrag im Steam-Client.
    (Eigenschaften, Betas und den Eintrag "dk2beta" wählen.)
    Anschließend wird die Patchdatei geladen und es sollte laufen.
     
  2. Perfekt Solkuter !

    Danke dir und frohe Weihnachten ! :)
     
  3. Rift Updates
    Hi all, some updates for the Rift beta.

    We've added an optional 'tunnelling' effect which can be really effective if you're experiencing sim-sickness.
    https://pbs.twimg.com/tweet_video/CoYzUmUWAAEEsqk.mp4

    Plus we've fixed some random hangs, so the game should be more stable.

    Patch Notes
    Features
    • Optional ‘Tunnelling’ effect for VR - can significantly reduce sim-sickness
    • Big VR-friendly tweaks to map view
    Fixes
    • Fixed some random hangs
    • Better menu navigation with controllers
    • Fixed some minor issues with tutorial
     
  4. Hatte es die Tage mal angetestet und finde es in VR eher mäßig.
    Hat das selbe Problem wie Descent Underground, wo das Leveldesign durch unpassende Größenverhältnisse und komischer Architektur, extrem unglaubwürdig wirkt, was bei mir die Immersion stört.
    Das Spiel selbst, scheint aber ganz cool zu sein.
     
  5. da kommt großes auf uns zu^^
    FREE EXPANSION COMING JULY 13th
    [​IMG]

    First of all, we would just like to thank you all for the amazing reception to Sublevel Zero since launch. We’re so lucky to have such a dedicated community.

    As you probably know, a few months ago we launched Sublevel Zero Redux on console, with loads of new content. We're incredibly pleased to announce that, on July 13th, Sublevel Zero is getting expanded to include all of that content and more, absolutely free! Plus, we’re officially launching VR support for Rift and Vive! To reflect all these changes, on July 13th Sublevel Zero will be changing its name to Sublevel Zero Redux.

    This huge update will bring a bunch of new features, tweaks and changes that really improve the overall gameplay and structure. New enemies, unlockables and extras, and even a secret new weapon to uncover.

    Major features include:

    Intro Campaign
    Intended to familiarise new and existing players to the game. It's shorter and easier to introduce the core game mechanics. Once completed, the regular campaign is unlocked.

    Restructured Campaign
    We've introduced difficulty modifiers that scale to a variety of different player skill levels and affect enemy health, drop rates, crafting costs and Nanite life. This provides an easier introduction, with an even tougher challenge for veterans.

    [​IMG]

    As you progress, harder alternate levels unlock that add more challenge as you improve. You can track your progress through the game on the new Campaign Progression tab on the menu.

    [​IMG]

    Expanded Procedural Generation
    We've added over 70 new rooms to further expand the game and add more variety to levels.

    Teleporters
    To reduce backtracking, Teleporters are now available at certain points to help you get back onto the critical path through levels.

    New Enemies
    We've created two brand-new enemies that add deadly new twists to combat.

    [​IMG]

    Elite Enemies
    Progressing through the game will unlock harder variations of existing enemies. These guys take more hits and punch back even harder, adding another layer of difficulty for the most experienced pilots.

    [​IMG]

    Enemy Bestiary
    By destroying enemies, this unlocks trophies in the Codex tab. Each entry gives you more information about different enemy types as well as their strengths and weaknesses.

    [​IMG]

    New Starting Classes
    The Seeker class is specifically designed for players to take advantage of homing weapons such as the Homing Swarm and Smartgun right from the start. It’s also perfect for VR players.

    The Reaver is an experimental ship bolted together by a dangerous madman. Even rumoured to indulge in cannibalism, his regard for the safety of others and himself was legendarily lacking.

    Save and Quit
    Leaving mid-game now gives you the option to continue from the start of your current level. One thing to note is that Hard difficulty modes disable this feature.

    Trading Cards
    Long overdue, but we’re adding trading cards to the game on Steam.

    [​IMG]

    VR Support
    The game will launch with full support for Oculus and Vive. Weapons such as the Smartgun, Homing Missiles and Homing Swarms have lock-on capabilities which can be utilised with head tracking. There’s also a wide variety of different comfort options to suit your individual needs.

    Optimisations and Performance
    Levels load faster and gameplay is smoother thanks to a bunch of optimisations. There’s also an option to turn on banking which adds a great sense of weight to the ship.

    Localisation
    We've added French, German, Spanish, Italian and Russian localisations so you can enjoy Sublevel Zero in multiple languages.

    One final note - for anyone concerned that Redux might not be their cup of tea, we’ve got you covered! We’ll keep the original version of Sublevel Zero on a beta branch so you can always return to it if you get nostalgic!

    Thanks again for all your support!

    -Gary and Luke